Comment posted BioWare’s Decision: The Relationship Between Developers and Their Audience by Tyler Lee.
I’m sorry. I forgot that games are only art when people like it or are 100% pleased with it. If not, then it’s a consumer product and are entitled to what THEY want and EVERYTHING they want.
Tyler Lee also commented
- The picture is a funny outlook on the situation. It isn’t really making fun of anyone specific. And if it was, it would be making fun of me too since I didn’t care for the ending myself (which I stated).
As far as not providing closure, creating plot holes, and not having internal consistency, I would agree with you to an extent, but that doesn’t mean you are fully correct. Several game journalist who have played it would disagree and see the endings as giving plenty of closure and so on, making people have to think for themselves about what happened next.
ME3 has NO REPLAYABILITY? Myself (who didn’t like the endings) as well as several others would HIGHLY disagree with you since we will be/are playing it again…because the game was fantastic.
The same as a dirty sanchez….no…it wouldn’t at all be the same. Intentionally defacing a piece of art is vandalism. What BioWare did was put in the ending they though was right and not to be dicks, like DaVinci would have been in your example.
For your final paragraph…you’re right and I never said anything to the contrary. People have opinions and they are welcome to have them. If you don’t like BioWare’s work, then don’t buy their stuff. Simple. That’s the way it has always worked. However, if you don’t like the way they did something in their story, deal with it, like you would if you didn’t like a movie, get over it. Don’t try to force them to change their work, which is exactly what fans are trying to do.
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Joe, you forget. His opinion is irrefutable fact. Possibly even law. Due to this, all other opinions are meaningless and even stupid.
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I’m currently playing through it again. I know what you mean about the Tigrex thing. A lot of this game reminded me of Monster Hunter (which is a good thing).
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This happens a lot in the game industry. Games will get announced very early and not be out sometimes for 2 or 3 years. It doesn’t happen all the time, but it isn’t super rare either. Usually, when that happens, they announce the game for hype when it is just entering development.
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To an extent you would be right. It plays out as an adventure game much in the way Heavy Rain did. I would say this game focusing more on story through choices while Heavy Rain focused more on story through your actual actions.
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It is. But it isn’t just this post. It is super-cool to comment on any and all posts. Tell your friends.
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