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	<title>PlayStation University &#124; www.psuni.com &#187; News</title>
	<atom:link href="http://www.psuni.com/category/playstation-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.psuni.com</link>
	<description>The home of your PlayStation education</description>
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		<title>New PS3 firmware update improves internet browser</title>
		<link>http://www.psuni.com/new-ps3-firmware-update-improves-internet-browser-14008/</link>
		<comments>http://www.psuni.com/new-ps3-firmware-update-improves-internet-browser-14008/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 20:11:51 +0000</pubDate>
		<dc:creator>Tyler Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firmware 4.10]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[System Update]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=14008</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/sen-psn.png" width="130" height="75" /></p>A firmware update for the PlayStation 3 console could be making your internet browsing all the smoother. Firmware 4.10 promises to up the display speed on the system's internet browser.

PSN stores tested the browser before and after the update to see just how much the update improves upon the internet experience. The results were remarkably better than the current browsing experience after the update had been installed. The main problem this will fix is the less than satisfactory time most users have when viewing YouTube videos on the PS3 browser.

One initial problem found, however, is that this update may cause the Netflix application to glitch. This can be easily fixed by deleting and redownloading the app.

[Source: <strong><a href="http://www.shacknews.com/article/72361/ps3-firmware-410-improves-internet-browser?utm_source=dlvr.it&amp;utm_medium=twitter">Shack News</a></strong>]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/sen-psn.png" width="130" height="75" /></p>A firmware update for the PlayStation 3 console could be making your internet browsing all the smoother. Firmware 4.10 promises to up the display speed on the system's internet browser.

PSN stores tested the browser before and after the update to see just how much the update improves upon the internet experience. The results were remarkably better than the current browsing experience after the update had been installed. The main problem this will fix is the less than satisfactory time most users have when viewing YouTube videos on the PS3 browser.

One initial problem found, however, is that this update may cause the Netflix application to glitch. This can be easily fixed by deleting and redownloading the app.

[Source: <strong><a href="http://www.shacknews.com/article/72361/ps3-firmware-410-improves-internet-browser?utm_source=dlvr.it&amp;utm_medium=twitter">Shack News</a></strong>]]]></content:encoded>
			<wfw:commentRss>http://www.psuni.com/new-ps3-firmware-update-improves-internet-browser-14008/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>True Crime: Hong Kong resurfaces as Sleeping Dogs</title>
		<link>http://www.psuni.com/square-enix-announces-sleeping-dogs-formerly-true-crime-hong-kong-14001/</link>
		<comments>http://www.psuni.com/square-enix-announces-sleeping-dogs-formerly-true-crime-hong-kong-14001/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:45:01 +0000</pubDate>
		<dc:creator>Tyler Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[True Crime: Hong Kong]]></category>
		<category><![CDATA[United Front Games]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=14001</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/true-crime-hongkong.jpg" width="130" height="75" /></p>Back in February last year, True Crime: Hong Kong fell off the map and all assumed it was dead. Months later, Square Enix announced that they had picked up the title. The game has resurfaced with a brand-new, non-Activision owned title, Sleeping Dogs. After all that time and hard work, now we can witness the fruits of their labor in this new live-action reveal trailer. Enjoy:

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If the trailer is any indication of what we can expect, then Sleeping Dogs will feature quite of bit of martial arts-inspired combat as you work your cases, most likely undercover. Car and motorcycle chases seem to be prominent, and I'm sure we can expect quite a bit of open world gameplay.

Look for Sleeping Dogs to come to the PS3, Xbox 360, and PC later this year.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/true-crime-hongkong.jpg" width="130" height="75" /></p>Back in February last year, True Crime: Hong Kong fell off the map and all assumed it was dead. Months later, Square Enix announced that they had picked up the title. The game has resurfaced with a brand-new, non-Activision owned title, Sleeping Dogs. After all that time and hard work, now we can witness the fruits of their labor in this new live-action reveal trailer. Enjoy:

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If the trailer is any indication of what we can expect, then Sleeping Dogs will feature quite of bit of martial arts-inspired combat as you work your cases, most likely undercover. Car and motorcycle chases seem to be prominent, and I'm sure we can expect quite a bit of open world gameplay.

Look for Sleeping Dogs to come to the PS3, Xbox 360, and PC later this year.]]></content:encoded>
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		</item>
		<item>
		<title>Re-release of PS2 Classic Killzone on PSN delayed indefinitely</title>
		<link>http://www.psuni.com/original-killzone-delayed-indefinitely-13997/</link>
		<comments>http://www.psuni.com/original-killzone-delayed-indefinitely-13997/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:21:53 +0000</pubDate>
		<dc:creator>Tyler Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Killzone]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13997</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/killzone.jpg" width="130" height="75" /></p>Some of you may recall that the original Killzone was due on on the PlayStation Network back on January 24th. Some of you may also recall that it didn't quite make it. If you were hoping for some good news (in cased you missed the title of the story), then I'm afraid you will be just as disappointed as we were, as Guerrilla Games has announced that Killzone won't be coming to PSN anytime soon.

A recent <a href="https://twitter.com/#!/KillzoneDotCom/status/167234653852401665">tweet</a> from Killzone's official Twitter stated, "I have no further info about KZ1 for PS3, save for the fact that it's delayed indefinitely. If I learn anything else, I'll tweet it here."

There you have it. On the plus side, it seems that Killzone coming to PSN isn't an entirely dead idea. However, "indefinitely" most of the time means a very, very long time (I think Half-Life 3's release date is sometime around...indefinitely). If you want to keep up, make sure you keep an eye on the official Killzone Twitter, as they said they would tweet any updates they get.

[Source: <strong><a href="http://www.gamespot.com/news/original-killzone-indefinitely-delayed-for-ps3-6349983">Gamespot</a></strong>]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/killzone.jpg" width="130" height="75" /></p>Some of you may recall that the original Killzone was due on on the PlayStation Network back on January 24th. Some of you may also recall that it didn't quite make it. If you were hoping for some good news (in cased you missed the title of the story), then I'm afraid you will be just as disappointed as we were, as Guerrilla Games has announced that Killzone won't be coming to PSN anytime soon.

A recent <a href="https://twitter.com/#!/KillzoneDotCom/status/167234653852401665">tweet</a> from Killzone's official Twitter stated, "I have no further info about KZ1 for PS3, save for the fact that it's delayed indefinitely. If I learn anything else, I'll tweet it here."

There you have it. On the plus side, it seems that Killzone coming to PSN isn't an entirely dead idea. However, "indefinitely" most of the time means a very, very long time (I think Half-Life 3's release date is sometime around...indefinitely). If you want to keep up, make sure you keep an eye on the official Killzone Twitter, as they said they would tweet any updates they get.

[Source: <strong><a href="http://www.gamespot.com/news/original-killzone-indefinitely-delayed-for-ps3-6349983">Gamespot</a></strong>]]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Select PS Vita games available now on PSN</title>
		<link>http://www.psuni.com/playstation-vita-games-are-on-the-psn-13984/</link>
		<comments>http://www.psuni.com/playstation-vita-games-are-on-the-psn-13984/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 05:31:45 +0000</pubDate>
		<dc:creator>Malcolm Spinedi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Golden Abyss]]></category>
		<category><![CDATA[Hot Shots Golf]]></category>
		<category><![CDATA[ModNation]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Racers]]></category>
		<category><![CDATA[Stardust]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[Vita]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13984</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/vita1.jpg" width="130" height="75" /></p>We are a week away from PlayStation Vita's February 15th release, and 2 weeks from its full release. While this could seem like an eternity for some, you can prepare by getting some of those games right now on the PlayStation Store with the latest update.

A good chunk of the 24 titles for launch date are now up on PSN ready for purchase. You can't <em>play </em>any of these games, of course, but you can download them so they are ready for your Vita on day one. The games don't have their own section in the store just yet, so you will have to search for them.

The games available for purchase are:
<ul>
	<li><em>Uncharted: Golden Abyss </em>($49.99)</li>
	<li><em>Wipeout 2048<span style="font-style: normal;"> ($35.99)</span></em></li>
	<li><em>Hot Shots Golf: World Invitational</em> ($34.99)</li>
	<li><em>Modnation Racers: Road Trip<span style="font-style: normal;"> ($26.99)</span></em></li>
	<li><em>SuperStardust Delta <span style="font-style: normal;">($9.99)</span></em></li>
</ul>
It's interesting to note the small price differences between the downloadable games and the physical copy. <em>Hot Shots Golf</em> sells for $34.99 on PSN, but <a href="http://www.amazon.com/Hot-Shots-Golf-Invitational-playstation-vita/dp/B0050SW4OC/ref=sr_1_1?ie=UTF8&amp;qid=1328678461&amp;sr=8-1">Amazon</a> sells the physical game for $29.99. The opposite is true for <em>Modnation Racers: Road Trip</em>, which sells for $26.99 on PSN and $29.99 on <a href="http://www.amazon.com/ModNation-Racers-Road-Trip-playstation-vita/dp/B0050SW33E/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1328678655&amp;sr=1-1">Amazon</a>.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/vita1.jpg" width="130" height="75" /></p>We are a week away from PlayStation Vita's February 15th release, and 2 weeks from its full release. While this could seem like an eternity for some, you can prepare by getting some of those games right now on the PlayStation Store with the latest update.

A good chunk of the 24 titles for launch date are now up on PSN ready for purchase. You can't <em>play </em>any of these games, of course, but you can download them so they are ready for your Vita on day one. The games don't have their own section in the store just yet, so you will have to search for them.

The games available for purchase are:
<ul>
	<li><em>Uncharted: Golden Abyss </em>($49.99)</li>
	<li><em>Wipeout 2048<span style="font-style: normal;"> ($35.99)</span></em></li>
	<li><em>Hot Shots Golf: World Invitational</em> ($34.99)</li>
	<li><em>Modnation Racers: Road Trip<span style="font-style: normal;"> ($26.99)</span></em></li>
	<li><em>SuperStardust Delta <span style="font-style: normal;">($9.99)</span></em></li>
</ul>
It's interesting to note the small price differences between the downloadable games and the physical copy. <em>Hot Shots Golf</em> sells for $34.99 on PSN, but <a href="http://www.amazon.com/Hot-Shots-Golf-Invitational-playstation-vita/dp/B0050SW4OC/ref=sr_1_1?ie=UTF8&amp;qid=1328678461&amp;sr=8-1">Amazon</a> sells the physical game for $29.99. The opposite is true for <em>Modnation Racers: Road Trip</em>, which sells for $26.99 on PSN and $29.99 on <a href="http://www.amazon.com/ModNation-Racers-Road-Trip-playstation-vita/dp/B0050SW33E/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1328678655&amp;sr=1-1">Amazon</a>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gran Turismo 5 update 2.04 now available</title>
		<link>http://www.psuni.com/gran-turismo-5-update-2-04-now-available-13980/</link>
		<comments>http://www.psuni.com/gran-turismo-5-update-2-04-now-available-13980/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 00:34:55 +0000</pubDate>
		<dc:creator>Joe Garcia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2.04]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13980</guid>
		<description><![CDATA[<p><img src="http://i.imgur.com/tJ2yth.jpg" width="130" height="75" /></p>For those still entrenched in the world of Gran Turismo 5, a new patch is now available for the Real Driving Simulator. Unlike the last few updates that either gave content or were in preparation for new DLC, this one is simply for fixing some gameplay issues. The patch weighs in at 79MB, and the patch notes are as follows:
<ul>
	<li>Improved the performance of online races to provide a better racing experience. However, please note that using voice chat with 12 or more players can reduce screen refresh intervals.</li>
	<li>Reduced wobbling of the screen when using the Chase view (The Chase view is when the car is viewed from the rear during races and replays, selected by using the SELECT button).</li>
	<li>Electric cars (opponent cars and your cars in B-Spec) will now pit-in automatically to recharge the battery.</li>
	<li>Reduced the amount of steering pull when using force feedback steering wheel controllers in banks on courses such as the Special Stage Route X Oval.</li>
	<li>When driving formula cars using the Logitech steering wheel controllers, the initial force feedback amount has been lessened and adjusted to make it easier to drive in a straight line.</li>
	<li>Fixed an issue where speedometer, race position and best lap time info are sometimes not displayed on the 2nd player side in 2P Battle Mode.</li>
	<li>Fixed an issue where exhaust sound is heard even after switching from a combustion engine car to an electric car within the same online race.</li>
	<li>Fixed an issue where if the game is started without signing in online and then saved, the cars and courses included in the Racing Car Pack and Course Pack would become unusable.</li>
	<li>Fixed an issue where electric cars would not recharge in the pit and become immobile.</li>
	<li>Fixed an issue where when the oil of the Toyota Prius was changed in GT Auto, the motor ceased to function correctly.</li>
	<li>Improved the force feedback of the Guillemot Thrustmaster T500 RS, where the 10 level force feedback adjustment (especially when using the X2010 and X2011) was not working effectively. Also improved a condition where it was difficult to drive in the intended path.</li>
</ul>
<strong>Source</strong>: <a href="http://www.gtplanet.net/gran-turismo-5-update-2-04-fixes-many-issues-available-now/">GT Planet</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/tJ2yth.jpg" width="130" height="75" /></p>For those still entrenched in the world of Gran Turismo 5, a new patch is now available for the Real Driving Simulator. Unlike the last few updates that either gave content or were in preparation for new DLC, this one is simply for fixing some gameplay issues. The patch weighs in at 79MB, and the patch notes are as follows:
<ul>
	<li>Improved the performance of online races to provide a better racing experience. However, please note that using voice chat with 12 or more players can reduce screen refresh intervals.</li>
	<li>Reduced wobbling of the screen when using the Chase view (The Chase view is when the car is viewed from the rear during races and replays, selected by using the SELECT button).</li>
	<li>Electric cars (opponent cars and your cars in B-Spec) will now pit-in automatically to recharge the battery.</li>
	<li>Reduced the amount of steering pull when using force feedback steering wheel controllers in banks on courses such as the Special Stage Route X Oval.</li>
	<li>When driving formula cars using the Logitech steering wheel controllers, the initial force feedback amount has been lessened and adjusted to make it easier to drive in a straight line.</li>
	<li>Fixed an issue where speedometer, race position and best lap time info are sometimes not displayed on the 2nd player side in 2P Battle Mode.</li>
	<li>Fixed an issue where exhaust sound is heard even after switching from a combustion engine car to an electric car within the same online race.</li>
	<li>Fixed an issue where if the game is started without signing in online and then saved, the cars and courses included in the Racing Car Pack and Course Pack would become unusable.</li>
	<li>Fixed an issue where electric cars would not recharge in the pit and become immobile.</li>
	<li>Fixed an issue where when the oil of the Toyota Prius was changed in GT Auto, the motor ceased to function correctly.</li>
	<li>Improved the force feedback of the Guillemot Thrustmaster T500 RS, where the 10 level force feedback adjustment (especially when using the X2010 and X2011) was not working effectively. Also improved a condition where it was difficult to drive in the intended path.</li>
</ul>
<strong>Source</strong>: <a href="http://www.gtplanet.net/gran-turismo-5-update-2-04-fixes-many-issues-available-now/">GT Planet</a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eat Sleep Play hit by layoffs, David Jaffe leaving company</title>
		<link>http://www.psuni.com/eat-sleep-play-hit-by-layoffs-david-jaffe-leaving-company-13977/</link>
		<comments>http://www.psuni.com/eat-sleep-play-hit-by-layoffs-david-jaffe-leaving-company-13977/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 00:23:47 +0000</pubDate>
		<dc:creator>Joe Garcia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[eat sleep play]]></category>
		<category><![CDATA[twisted metal]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13977</guid>
		<description><![CDATA[<p><img src="http://www.playstationuniversity.com/wp-content/uploads/2009/12/148516-142184-jafferant.jpg" width="130" height="75" /></p>In a bit of bad yet strange news, Eat Sleep Play have laid off eight employees just a week before Twisted Metal is to hit store shelves. The studio still has 26 employees and will shift its focus its attention to developing games for Apple's iOS platform. Co-founder Scott Campbell called the move "pretty exciting" and looks forward to "reaching a lot more people."

Furthermore, David Jaffe has also left the company, with people speculating that he would be looking towards the casual market as well. He took to <a href="https://twitter.com/#!/davidscottjaffe/status/166902730919649280">Twitter</a> to clarify that he has "zero plans to make games like FARMVILLE and ANGRY BIRDS" and that he's "still on TM along with ESP for the next months as we launch it and balance it in real time." As for his post-Twisted Metal plans, he <a href="https://twitter.com/#!/davidscottjaffe/status/166903127952457728">tweeted</a> that "I will be opening a game studio here in San Diego because I really miss internal game development."

<strong>Source</strong>: <a href="http://www.destructoid.com/twisted-metal-dev-hit-with-layoffs-david-jaffe-leaving-221262.phtml">Destructoid</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.playstationuniversity.com/wp-content/uploads/2009/12/148516-142184-jafferant.jpg" width="130" height="75" /></p>In a bit of bad yet strange news, Eat Sleep Play have laid off eight employees just a week before Twisted Metal is to hit store shelves. The studio still has 26 employees and will shift its focus its attention to developing games for Apple's iOS platform. Co-founder Scott Campbell called the move "pretty exciting" and looks forward to "reaching a lot more people."

Furthermore, David Jaffe has also left the company, with people speculating that he would be looking towards the casual market as well. He took to <a href="https://twitter.com/#!/davidscottjaffe/status/166902730919649280">Twitter</a> to clarify that he has "zero plans to make games like FARMVILLE and ANGRY BIRDS" and that he's "still on TM along with ESP for the next months as we launch it and balance it in real time." As for his post-Twisted Metal plans, he <a href="https://twitter.com/#!/davidscottjaffe/status/166903127952457728">tweeted</a> that "I will be opening a game studio here in San Diego because I really miss internal game development."

<strong>Source</strong>: <a href="http://www.destructoid.com/twisted-metal-dev-hit-with-layoffs-david-jaffe-leaving-221262.phtml">Destructoid</a>]]></content:encoded>
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		</item>
		<item>
		<title>Sony announces LittleBigPlanet Cart Racing</title>
		<link>http://www.psuni.com/sony-announces-littlebigplanet-cart-racing-13974/</link>
		<comments>http://www.psuni.com/sony-announces-littlebigplanet-cart-racing-13974/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:20:37 +0000</pubDate>
		<dc:creator>Joe Garcia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cart Racing]]></category>
		<category><![CDATA[Destination PlayStation]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[ModNation Racers]]></category>
		<category><![CDATA[PS Move]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13974</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/lbp2.jpg" width="130" height="75" /></p>According to a <a href="https://twitter.com/#!/FS_Gamer/status/166931648984788993">tweet</a> from Canadian online retailer FutureShop, Sony announced the existence of LittleBigPlanet Cart Racing at their Destination PlayStation media event in Scottsdale, Arizona today. No official word has come down from Sony regarding the title just yet. The game will also come with a Move steering wheel attachment.

It sounds harmless enough, but what exactly does this mean for ModNation Racers? You know, the game that was developed with the phrase "LittleBigPlanet meets kart racing" in mind? Hopefully we hear something soon that isn't woefully redundant.

<strong>Source</strong>: <a href="http://www.eurogamer.net/articles/2012-02-07-littlebigplanet-cart-racing-incoming-report">Eurogamer</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/lbp2.jpg" width="130" height="75" /></p>According to a <a href="https://twitter.com/#!/FS_Gamer/status/166931648984788993">tweet</a> from Canadian online retailer FutureShop, Sony announced the existence of LittleBigPlanet Cart Racing at their Destination PlayStation media event in Scottsdale, Arizona today. No official word has come down from Sony regarding the title just yet. The game will also come with a Move steering wheel attachment.

It sounds harmless enough, but what exactly does this mean for ModNation Racers? You know, the game that was developed with the phrase "LittleBigPlanet meets kart racing" in mind? Hopefully we hear something soon that isn't woefully redundant.

<strong>Source</strong>: <a href="http://www.eurogamer.net/articles/2012-02-07-littlebigplanet-cart-racing-incoming-report">Eurogamer</a>]]></content:encoded>
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		<title>No UMD Passport program for PS Vita in North America</title>
		<link>http://www.psuni.com/no-umd-passport-program-for-ps-vita-in-north-america-13971/</link>
		<comments>http://www.psuni.com/no-umd-passport-program-for-ps-vita-in-north-america-13971/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:05:47 +0000</pubDate>
		<dc:creator>Joe Garcia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[North America]]></category>
		<category><![CDATA[Passport]]></category>
		<category><![CDATA[PSP Go]]></category>
		<category><![CDATA[UMD]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13971</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/umd.jpg" width="130" height="75" /></p>According to Kotaku, Sony won't be reciprocating the Japanese UMD Passport program for the PS Vita here in North America. For those out of the loop, the program allows for players to register their PSP UMDs through the <span style="text-decoration: line-through;">PlayStation Network</span> Sony Entertainment Network and redownload them to their Vitas for a small fee.

The PSP Go shared the same problem, with no way to get your old games onto the system without buying them again from the PlayStation Store. Sony looked at this failed business model and thought, "Hey, let's do that again!"

But hey, at least they waited all the way up to a week before launch to spring the news on people.

<strong>Source</strong>: <a href="http://kotaku.com/5883089/sony-you-wont-be-able-to-bring-psp-discs-to-vita">Kotaku</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/umd.jpg" width="130" height="75" /></p>According to Kotaku, Sony won't be reciprocating the Japanese UMD Passport program for the PS Vita here in North America. For those out of the loop, the program allows for players to register their PSP UMDs through the <span style="text-decoration: line-through;">PlayStation Network</span> Sony Entertainment Network and redownload them to their Vitas for a small fee.

The PSP Go shared the same problem, with no way to get your old games onto the system without buying them again from the PlayStation Store. Sony looked at this failed business model and thought, "Hey, let's do that again!"

But hey, at least they waited all the way up to a week before launch to spring the news on people.

<strong>Source</strong>: <a href="http://kotaku.com/5883089/sony-you-wont-be-able-to-bring-psp-discs-to-vita">Kotaku</a>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Six PS2 Classics that need to be on PSN (because they won’t get HD remakes)</title>
		<link>http://www.psuni.com/six-ps2-classics-that-need-to-be-on-psn-13954/</link>
		<comments>http://www.psuni.com/six-ps2-classics-that-need-to-be-on-psn-13954/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 21:10:52 +0000</pubDate>
		<dc:creator>Joe Garcia</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[rerelease]]></category>
		<category><![CDATA[SEN]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13954</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/TS2thumb.jpg" width="130" height="75" /></p>The library of great PlayStation 2 games is pretty substantial, isn’t it? No matter what your taste, the system had a wide array of titles to tickle your fancy. That doesn’t mean that they all sold terribly well, and it would be silly to think that all of the PS2’s greatest games would ever see rerelease in the form of HD remasters.

That’s where the new PS2 Classics section of the PlayStation Store comes in. Introduced in October, we’ve seen eleven games make their way to PSN (I won’t be calling it SEN anytime soon because <em>screw that</em>). While there are a couple of gems on there -- <em>God Hand</em> and <em>Odin Sphere</em> are wonderful -- there’s plenty of filler. I’m looking right at you, <em>BloodRayne</em>.

There are a lot of games that deserve to be played again, and they won’t be calling a PS3-formatted Blu-Ray disc home any time soon. Instead, let’s throw some of them up on PSN, yeah?
<h2>The Mark of Kri</h2>
<em>The Mark of Kri</em> caught an awful lot of people by surprise when it released in 2002. At a glance, it seemed like a cartoony game, what with it’s stylized graphics and colorful environments. But what was up with that M rating on the front of the box?

<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/wFJuQL1lPMA" /><embed type="application/x-shockwave-flash" width="570" height="326" src="http://www.youtube.com/v/wFJuQL1lPMA"></embed></object>

As it turns out, <em>The Mark of Kri</em> was kind of <em>God of War</em> before <em>God of War</em>. It featured a uniquely satisfying combat mechanic that hasn’t really been repeated since, all while rewarding your fighting prowess with some good ol’ fashioned gore. Not quite as bloody as what Kratos would be doing in a few years’ time, but a little more deliberate. Also unique to <em>Kri</em> is the Polynesian protagonist and setting, which have unfortunately been unexplored beyond this short-lived series.

There’s an official theme for <em>Mark of Kri</em> to dress up your PS3 floating around somewhere (I know because I downloaded it), so SCEA obviously have <em>some</em> interest in the game. You should, too.
<h2>Bully</h2>
As an open-world Rockstar game, <em>Bully</em> (known as <em>Canis Canem Edit</em> to those of you in PAL territories) was hit with controversy before it even had a chance to show what it’s really all about -- <em>Grand Theft Auto</em> in a SCHOOL?! Of course, all of that irrational hub-bub was unfounded, being one of the more heartfelt offerings of 2006.

<a rel="attachment wp-att-13959" href="http://www.psuni.com/six-ps2-classics-that-need-to-be-on-psn-13954/bully-2/"><img class="aligncenter size-full wp-image-13959" title="Bully" src="http://www.psuni.com/wp-content/uploads/Bully.jpg" alt="" width="573" height="380" /></a>

While the game could sometimes feel like <em>GTA</em>-lite as you tried to get back-and-forth between Bullworth Academy and the neighboring town, it was an experience all its own. Instead of robbing banks, you were taking chemistry tests. Instead of playing for 48 straight in-game hours, Jimmy needed to sleep lest he pass out on the street. Instead of banging hookers, you were kissing girls...or even boys, if that’s your thing.

<em> Bully</em> already exists as an HD re-release on the Xbox 360; seeing as that was almost four years ago, though, I don’t think we’ll be seeing it on PS3 anytime soon. Unless they throw it up on <span style="text-decoration: line-through;">SEN</span> PSN, that is.
<h2>Metal Arms: Glitch in the System</h2>
It’s difficult for me to talk about <em>Metal Arms</em> because, well, I never played it. And neither did a lot of other people, for that matter. However, that doesn’t make me any less qualified to talk about it in this respect -- if you’re not targeting people that didn’t play these games upon their original release, then what’s the point?

<a rel="attachment wp-att-13960" href="http://www.psuni.com/six-ps2-classics-that-need-to-be-on-psn-13954/magits/"><img class="aligncenter size-full wp-image-13960" title="MAGITS" src="http://www.psuni.com/wp-content/uploads/MAGITS.jpg" alt="" width="572" height="400" /></a>

With that in mind, let’s talk about what I do know. <em>Metal Arms: Glitch in the System</em> was an ambitious title, created as a planned trilogy. It was violent shooter, but because the characters were robots it managed to maintain a Teen rating. It sold like crap despite critical acclaim, though, and nothing came of the franchise after. It’s a sad and fascinating story, with <em>Metal Arms’s</em> creator having tried to rescue the dead IP from its corporate masters to no avail. Jim Sterling of Destructoid wrote a fascinating piece on the dead franchises history that you can read by <a href="http://www.destructoid.com/the-story-of-metal-arms-glitch-in-the-system-200391.phtml">clicking here</a>.

It’s currently available for download on the Xbox Live Marketplace, but there’s no reason that it shouldn’t exist on the PlayStation Store, too. I think playing a lost bit of gaming history is worth ten bucks, don’t you?]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/TS2thumb.jpg" width="130" height="75" /></p>The library of great PlayStation 2 games is pretty substantial, isn’t it? No matter what your taste, the system had a wide array of titles to tickle your fancy. That doesn’t mean that they all sold terribly well, and it would be silly to think that all of the PS2’s greatest games would ever see rerelease in the form of HD remasters.

That’s where the new PS2 Classics section of the PlayStation Store comes in. Introduced in October, we’ve seen eleven games make their way to PSN (I won’t be calling it SEN anytime soon because <em>screw that</em>). While there are a couple of gems on there -- <em>God Hand</em> and <em>Odin Sphere</em> are wonderful -- there’s plenty of filler. I’m looking right at you, <em>BloodRayne</em>.

There are a lot of games that deserve to be played again, and they won’t be calling a PS3-formatted Blu-Ray disc home any time soon. Instead, let’s throw some of them up on PSN, yeah?
<h2>The Mark of Kri</h2>
<em>The Mark of Kri</em> caught an awful lot of people by surprise when it released in 2002. At a glance, it seemed like a cartoony game, what with it’s stylized graphics and colorful environments. But what was up with that M rating on the front of the box?

<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/wFJuQL1lPMA" /><embed type="application/x-shockwave-flash" width="570" height="326" src="http://www.youtube.com/v/wFJuQL1lPMA"></embed></object>

As it turns out, <em>The Mark of Kri</em> was kind of <em>God of War</em> before <em>God of War</em>. It featured a uniquely satisfying combat mechanic that hasn’t really been repeated since, all while rewarding your fighting prowess with some good ol’ fashioned gore. Not quite as bloody as what Kratos would be doing in a few years’ time, but a little more deliberate. Also unique to <em>Kri</em> is the Polynesian protagonist and setting, which have unfortunately been unexplored beyond this short-lived series.

There’s an official theme for <em>Mark of Kri</em> to dress up your PS3 floating around somewhere (I know because I downloaded it), so SCEA obviously have <em>some</em> interest in the game. You should, too.
<h2>Bully</h2>
As an open-world Rockstar game, <em>Bully</em> (known as <em>Canis Canem Edit</em> to those of you in PAL territories) was hit with controversy before it even had a chance to show what it’s really all about -- <em>Grand Theft Auto</em> in a SCHOOL?! Of course, all of that irrational hub-bub was unfounded, being one of the more heartfelt offerings of 2006.

<a rel="attachment wp-att-13959" href="http://www.psuni.com/six-ps2-classics-that-need-to-be-on-psn-13954/bully-2/"><img class="aligncenter size-full wp-image-13959" title="Bully" src="http://www.psuni.com/wp-content/uploads/Bully.jpg" alt="" width="573" height="380" /></a>

While the game could sometimes feel like <em>GTA</em>-lite as you tried to get back-and-forth between Bullworth Academy and the neighboring town, it was an experience all its own. Instead of robbing banks, you were taking chemistry tests. Instead of playing for 48 straight in-game hours, Jimmy needed to sleep lest he pass out on the street. Instead of banging hookers, you were kissing girls...or even boys, if that’s your thing.

<em> Bully</em> already exists as an HD re-release on the Xbox 360; seeing as that was almost four years ago, though, I don’t think we’ll be seeing it on PS3 anytime soon. Unless they throw it up on <span style="text-decoration: line-through;">SEN</span> PSN, that is.
<h2>Metal Arms: Glitch in the System</h2>
It’s difficult for me to talk about <em>Metal Arms</em> because, well, I never played it. And neither did a lot of other people, for that matter. However, that doesn’t make me any less qualified to talk about it in this respect -- if you’re not targeting people that didn’t play these games upon their original release, then what’s the point?

<a rel="attachment wp-att-13960" href="http://www.psuni.com/six-ps2-classics-that-need-to-be-on-psn-13954/magits/"><img class="aligncenter size-full wp-image-13960" title="MAGITS" src="http://www.psuni.com/wp-content/uploads/MAGITS.jpg" alt="" width="572" height="400" /></a>

With that in mind, let’s talk about what I do know. <em>Metal Arms: Glitch in the System</em> was an ambitious title, created as a planned trilogy. It was violent shooter, but because the characters were robots it managed to maintain a Teen rating. It sold like crap despite critical acclaim, though, and nothing came of the franchise after. It’s a sad and fascinating story, with <em>Metal Arms’s</em> creator having tried to rescue the dead IP from its corporate masters to no avail. Jim Sterling of Destructoid wrote a fascinating piece on the dead franchises history that you can read by <a href="http://www.destructoid.com/the-story-of-metal-arms-glitch-in-the-system-200391.phtml">clicking here</a>.

It’s currently available for download on the Xbox Live Marketplace, but there’s no reason that it shouldn’t exist on the PlayStation Store, too. I think playing a lost bit of gaming history is worth ten bucks, don’t you?]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Jak &amp; Daxter HD Collection coming to PSN</title>
		<link>http://www.psuni.com/jak-daxter-hd-collection-coming-to-psn-13951/</link>
		<comments>http://www.psuni.com/jak-daxter-hd-collection-coming-to-psn-13951/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 21:49:36 +0000</pubDate>
		<dc:creator>Tyler Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HD Collection]]></category>
		<category><![CDATA[jak and daxter]]></category>
		<category><![CDATA[Naughty Dog]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13951</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/jak-and-daxter.jpg" width="130" height="75" /></p>With the recent release of the Jak &amp; Daxter HD Collection, fans of the series can now relive the great series from the PS2 era. Well soon fans will be able to purchase the great collection without even leaving their home.

The new HD collection is being released on PSN, but as individual HD remastered games. The retail collections is $39.99 with all three games on one Blu-ray disc. The digital versions will be sold separately. No word yet on how much each game will be individually. Look for the whole collection to hit stores February 7th.

[Source: <strong><a href="http://blog.us.playstation.com/2012/02/05/the-drop-week-of-february-6th-2012-new-releases/">PlayStation Blog</a></strong>]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/jak-and-daxter.jpg" width="130" height="75" /></p>With the recent release of the Jak &amp; Daxter HD Collection, fans of the series can now relive the great series from the PS2 era. Well soon fans will be able to purchase the great collection without even leaving their home.

The new HD collection is being released on PSN, but as individual HD remastered games. The retail collections is $39.99 with all three games on one Blu-ray disc. The digital versions will be sold separately. No word yet on how much each game will be individually. Look for the whole collection to hit stores February 7th.

[Source: <strong><a href="http://blog.us.playstation.com/2012/02/05/the-drop-week-of-february-6th-2012-new-releases/">PlayStation Blog</a></strong>]]]></content:encoded>
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