I’ve been thinking about the audio tracks in video games lately, touting for the last two weeks that there isn’t nearly enough attention paid to game music while pointing out some of my favorite examples of the under-appreciated genre. This … Continue reading
Just under a year ago, I wrote up a piece about new games that had great soundtracks that served as a tribute to games of the past. When I had finished writing it, I was satisfied with what I had … Continue reading
I recently rambled about how there aren’t any original ideas in games anymore, and it’s a sentiment that I stand by. If something works, why throw it all by the wayside? People gravitate towards sequels because they’re assured that they … Continue reading
At this point it’s no secret that I’m a huge fan of the Batman. I’ve seen each of his movies several times each (yes, even the terrible ones), I’ve read volumes upon volumes of his comics, and I’ve played Arkham … Continue reading
With the maturation of game design and technology, we’re surrounded by an awful lot of great software. You can pick up any modern game controller or handheld and immediately have a choice of great games to interact with, and we … Continue reading
The video game economy is a strange thing. On the one hand, the price of games have fluctuated very little over the years, and in some cases they’re cheaper than ever — remember paying $70-100 for certain SNES and N64 … Continue reading
It seems like only yesterday that Apple had a monopoly on the Tablet business with the IPad. However, as with anything involving technology, it wasn’t long before the other companies started producing tablets of their own. As well as Apple; … Continue reading
Simple thought: copycats are everywhere, and that’s perfectly fine. It’s a sentiment that I’ve held for a long time, but recent news of the Nintendo making a 3DS peripheral to add a second circle pad have finally pushed me over … Continue reading
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