Crytek has previously claimed that Crysis 2 will push Sony’s console to its limits and has now revealed that, in its current form, the game is getting “slightly more performance” out of the PS3 in comparison to the Xbox 360.
Crytek’s first console video game is well under-way, and with it comes the studio’s mastering of the PlayStation 3 and Xbox 360. Since the studio already has the title for best looking PC game under its belt, the team is hoping to impress on console’s with Crysis 2.
Crytek is taking a different route to other multiplatform developers. Rather than simply aiming for cross-platform parity by leading on the PS3, the developer is attempting to push each platform to its limits, achieving the best they possibly can on the PS3, Xbox 360 and PC.
The studio’s director of global business development (sounds like a fun job), Carl Jones, explained in an interview with PSM3 that the developer hasn’t had any trouble developing on the PS3 and that at this stage in time, Sony’s console may just have the edge:
“We haven’t found it more difficult to develop for PS3. We’re lucky in the fact that we’ve come to the generation slightly later than other people – the ones who were trying to build the first technology and games were surprised at how different the PS3 was. We took our time and worked out the right way to approach it.
“At the moment, we’re getting slightly more performance from PS3 compared to 360. I’m very confident that products using CryEngine 3 are going to come out as the best looking, or at least in the top three, on every platform.”
Now before the fanboys start dancing around and entering headlocks, we’d expect that there’ll be parity by the time the game launches – and there’ll be negatives and positives on both platforms due to their different architecture. The real question is whether Crysis 2 can compete with our Uncharteds, Killzones and Kratos’s(s).