Man Furismo Jive. It’s Kevin Butler’s next advertisement project and boy, are we pleased? That gives us hope that not only will we see plenty of Gran Turismo 5 at E3, but also that the game will finally come out this year. To celebrate we thought we’d highlight the reason why the game is taking Polyphony Digital so long — the studio’s attention to detail.
Check out the following screenshot. As pointed out by Jay of GTPlanet, it shows a zoomed-in picture of a wing mirror, sporting the detailed reflection of the track ahead. When you compare this to the image it originated from, you’ll suddenly understand the true attention to detail that the development team has been working for. Rendering an effect that’s almost invisible to the naked eye is just about as detailed as a video game engine can get.
We’ve also included a new gameplay trailer of the game’s Nürburgring track, which was on show at the real 24-hour endurance race, which starred Polyphony’s own Kazunori Yamauchi. Driving a Toyota #72 Lexus IS F with his team, they finished 4th in their class and 60th overall. Not bad. Enjoy our Gran Turismo 5 screenshot gallery here.




Well spotted arsenal and Moocows =) Sorry.
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@arsenal,
lol
the PS3 doesnt ‘have better graphics’ than the 360. i dont care if you think Forza 3 doesnt have this effect – all you have to do is play the game ONCE and you can see that it clearly does lol.
@Gregormeister,
these pictures are clearly from photo mode. how else can you take a screenshot from those views? lol. also theres the fact that EVERY single screenshot of GT5 released to date has been taken in photo mode at like 5000×4000 resolution then downsized to 1280×720 to make them look 10x better than they will in-game. essentially, theyre bullshots.
Actually they’re supersampled shots – which as you said, increases the resolution and downscales to improve just one thing – anti-aliasing. Ie. no jaggies. The term bullshot originated from CG images of games that have yet to be released (such as original Killzone 2 trailer).
There is no photo mode in GT5 – these shots though are from the replay mode – which ups motion blur and AA while dropping the framerate to 30fps. That doesn’t detract from the detail I have highlighted in the article.
I do not believe that Forza has this attention to detail with cars’ wing mirrors featuring detailed reflections. Bonnets maybe. Happy to be proved wrong though.
have you played forza 3? play it to prove yourself wrong
heres one screenshot from a quick google search that clearly shows the surroundings being reflected on the outside of the side mirror:
http://forzamotorsport.net/uploadedImages/Media/Images/Forza_3_Fujimi_Kaido/1993%20Nissan%20Skyline%20GT-R%20V-Spec_4_1.jpg
like i said, if you had simply played the game you would have known that it has this. every part of the cars paint jobs in forza 3 reflects not only the environment, but the other cars on the track just like they should. Forza 3 is every bit the graphical masterpiece that GT5 looks to be, only less ‘sterile’.
oh and the car models seen in these ‘screenshots’ are also higher detail models than you see in-game. GT1-4 have done this, and GT5 most certainly does it too. Forza 3 does this too.
i use the term ‘bullshot’ because these days ‘bullshot’ is used to describe any screenshot that is not actually indicative of in-game graphics. if its got extra anti-aliasing its a bullshot. if its got higher LOD models its a bullshot. if its supersampled its a bullshot.
Thanks for the image Joe – but the terms Super-sampled shot and bullshot should remain distinct – it’s the conclusion we’ve come to on the Beyond 3D technical forums.
That is awesome!
LOL at fail man saying ps3 does not have better graphics than xbox -_-
Well, actually you won’t need to wait for PS4, with the new Holographic versatile discs being readable on blu-ray so far, we’ll have discs with starting out 600 gb capacity, and no that’s not a typo. And in the future 10 TB! So, they can stay with PS3, Microsoft will just have to go and copy the blu-ray idea…
the PS3 has been confirmed by Sony to not even be able to read the new 100gb Blu-Ray disc. if it cant play them, it wont be able to play 600gb/10tb discs. firmware updates cant make the laser-eye suddenly focus better than it physically can.
Patrick Steen, to me, any shot that is NOT indicative of 100% in-game graphics is a bullshot. super-sampled screenshots are NOT 100% in-game graphics, so theyre bullshots in every true meaning of the word.
“Forza 3 is every bit the graphical masterpiece that GT5 looks to be, only less ’sterile’.”
if you are gonna troll, try to have the facts on your side and be more discreet. looking at videos of both shows otherwise, then we can name all the technical features such as 50% increase in pixel count over forza along with 2xAA, 16 cars on track instead of 12, higher poly count, better lighting and textures, etc etc.
every good game does not contain all these features, i can name plenty that look worse and lack many of the graphical features/ IQ gt5 has
Great information! I’ve been looking for something like this for a while now. Thanks!
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