THQ recently ran a gaming event for Metro 2033 in London, where press could check out the current build of the game and also talk to members of the development team. During this time, VG247 found out that the exclusivity for Metro 2033 was more so a business decision than anything else.
“That’s probably more of a business decision, and one that I wasn’t part of when I was at THQ,” he said.
“The studio architect of the 4A engine did a lot of the initial work on the PS3 first, just to get to grips with the architecture.
“A lot of the early prototypes you saw were of the PC version… You’d probably have to ask someone up in senior THQ finance to find out why we didn’t greenlight a PS3 version at the time, but there’s no reason why the engine wouldn’t work on PS3.”
Considering a lot of the initial work was indeed started on the PlayStation 3, I have a feeling this will be nothing more than a timed exclusive. Perhaps if the game sells poorly in comparison to expectations, THQ may be forced to move its hand on producing a PlayStation 3 copy of the title.
Regardless, we’ve heard similar stories surrounding previously “exclusive” titles in the past and they’ve oddly enough found their way over eventually.