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	<title>PlayStation University &#124; www.psuni.com &#187; kojima productions</title>
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	<description>The home of your PlayStation education</description>
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		<title>Castlevania: Lords of Shadows producer hints at sequel</title>
		<link>http://www.psuni.com/castlevania-lords-of-shadows-producer-hints-at-sequel-13359/</link>
		<comments>http://www.psuni.com/castlevania-lords-of-shadows-producer-hints-at-sequel-13359/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 11:32:27 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[castlevania lords of shadow]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[kojima productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[mercurysteam]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13359</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/CLOS_3-135x75.jpg" width="130" height="75" /></p>Castlevania: Lords of Shadows producer Dave Cox may have hinted at a sequel for the 2010 franchise reboot.

Cox, who manages the game’s official Twitter page, posted a link to <a href="http://www.computerandvideogames.com/330256/features/24-games-that-will-define-gaming-in-2012-part-1/?page=5" target="_blank">a CVG write-up</a> speculating the game will be arriving sometime this year.

<a href="https://twitter.com/#!/CastlevaniaLOS/status/153575003521167360" target="_blank">Next to the link</a>, he wrote: “Tweeted without comment”

In no way is that confirmation, but it can be classed as a nice little hint.

Lords of Shadows was developed by Spanish studio MercurySteam, with Metal Gear Solid creator Hideo Kojima also contributing in an advisory role. With the game experiencing critical success, it’s no wonder a sequel may be on the cards.

Thanks, <a href="http://www.gameinformer.com/b/news/archive/2012/01/03/rumor-castlevania-lords-of-shadow-2-hinted-at-by-producer.aspx" target="_blank">GameInformer</a>.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/CLOS_3-135x75.jpg" width="130" height="75" /></p>Castlevania: Lords of Shadows producer Dave Cox may have hinted at a sequel for the 2010 franchise reboot.

Cox, who manages the game’s official Twitter page, posted a link to <a href="http://www.computerandvideogames.com/330256/features/24-games-that-will-define-gaming-in-2012-part-1/?page=5" target="_blank">a CVG write-up</a> speculating the game will be arriving sometime this year.

<a href="https://twitter.com/#!/CastlevaniaLOS/status/153575003521167360" target="_blank">Next to the link</a>, he wrote: “Tweeted without comment”

In no way is that confirmation, but it can be classed as a nice little hint.

Lords of Shadows was developed by Spanish studio MercurySteam, with Metal Gear Solid creator Hideo Kojima also contributing in an advisory role. With the game experiencing critical success, it’s no wonder a sequel may be on the cards.

Thanks, <a href="http://www.gameinformer.com/b/news/archive/2012/01/03/rumor-castlevania-lords-of-shadow-2-hinted-at-by-producer.aspx" target="_blank">GameInformer</a>.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kojima unsure how Japanese devs can compete &#8220;on a worldwide scale&#8221;</title>
		<link>http://www.psuni.com/kojima-unsure-how-japanese-devs-can-compete-on-a-worldwide-scale-13329/</link>
		<comments>http://www.psuni.com/kojima-unsure-how-japanese-devs-can-compete-on-a-worldwide-scale-13329/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:35:44 +0000</pubDate>
		<dc:creator>Joe Garcia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[kojima productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear solid]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13329</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/KOJIMA_OPM.jpg" width="130" height="75" /></p>There used to be a time when video games were very much a Japanese industry. As the video game industry continues to balloon as one of the most profitable industries in all of entertainment, more and more games, studios, and publishers are competing for our cash, and Metal Gear Solid creator Hideo Kojima thinks that Japan is suddenly on the outside looking in.

In a recent interview with Official PlayStation Magazine, Kojima stated that industry in which the original Metal Gear Solid was released in 1998 was "very different to today’s games. Now there’s a lot of pressure – back then it was very free."

Kojima continued: "It’s much more competitive now: if you look at triple-A titles on a worldwide scale there’s maybe only ten really big games that can get gamers’ attention, and I’m not sure how Japan can compete on that level."

There's no denying that the west has made a splash in recent years -- look no further than the success of titles such as Call of Duty or The Elder Scrolls V: Skyrim. Still, there will always be a place in my heart for the unique flavor that only Japanese sensibilities can produce, and I look forward to seeing what comes from the Land of the Rising Sun.

<strong>Source</strong>: <a href="http://beefjack.com/news/kojima-not-sure-if-japan-can-compete-in-current-industry/">BeefJack</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/KOJIMA_OPM.jpg" width="130" height="75" /></p>There used to be a time when video games were very much a Japanese industry. As the video game industry continues to balloon as one of the most profitable industries in all of entertainment, more and more games, studios, and publishers are competing for our cash, and Metal Gear Solid creator Hideo Kojima thinks that Japan is suddenly on the outside looking in.

In a recent interview with Official PlayStation Magazine, Kojima stated that industry in which the original Metal Gear Solid was released in 1998 was "very different to today’s games. Now there’s a lot of pressure – back then it was very free."

Kojima continued: "It’s much more competitive now: if you look at triple-A titles on a worldwide scale there’s maybe only ten really big games that can get gamers’ attention, and I’m not sure how Japan can compete on that level."

There's no denying that the west has made a splash in recent years -- look no further than the success of titles such as Call of Duty or The Elder Scrolls V: Skyrim. Still, there will always be a place in my heart for the unique flavor that only Japanese sensibilities can produce, and I look forward to seeing what comes from the Land of the Rising Sun.

<strong>Source</strong>: <a href="http://beefjack.com/news/kojima-not-sure-if-japan-can-compete-in-current-industry/">BeefJack</a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No More Tears: Metal Gear Rising Will Be Just Fine</title>
		<link>http://www.psuni.com/no-more-tears-metal-gear-rising-will-be-just-fine-13221/</link>
		<comments>http://www.psuni.com/no-more-tears-metal-gear-rising-will-be-just-fine-13221/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 16:00:02 +0000</pubDate>
		<dc:creator>Malcolm Spinedi</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[kojima productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[metal gear rising]]></category>
		<category><![CDATA[MGR]]></category>
		<category><![CDATA[Raiden]]></category>
		<category><![CDATA[Revengeance]]></category>
		<category><![CDATA[Rising]]></category>
		<category><![CDATA[SNAAAAAAKE]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=13221</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/Metal_Gear_Solid__Rising_by_alby13-135x72.jpg" width="130" height="75" /></p>I've said it before and I'll say it again: the <em>Metal Gear</em> franchise is the greatest franchise in video games today. I don't care what it's up against whether, it's <em>Uncharted</em>, <em>Dead Space</em>, <em>Assassin's Creed</em>, or whatever franchise you want. <em>Metal Gear</em>, in my opinion, combines the best of amazing storytelling, unique gameplay, imaginative boss battles, an emotional soundtrack, graphics that push consoles to their limits, and making the argument that video games are art pressed to a disc. Whenever I hear about a new <em>MG </em>game, I'm stoked and proceed to impatiently await its release. I love the series, and it's <em>the </em>reason I decided to try to get into video game journalism.

Needless to say, I'm super excited for <em>Metal Gear Rising</em>, and can't wait to play it. However, there are many people out there that are already condemning it. Some of these people have never been fans of the series, which is extra annoying. Can you seriously be considered worthy of judging a game that you've never played? Along side them, however, we also have fans of the series sounding off on how <em>Rising </em>has "strayed away from its genre," or how "they made Raiden ridiculous." My view? I really don't understand what the problem is, and am still excited for it.

Let's start by going over the main character. Raiden has gone through a lot with fans. His life started because Hideo Kojima wanted the series to appeal to high school girls (seriously). The famous tale goes that Hideo was preparing several invited focus groups to look at <em>MGS2</em>, one of which was a bunch of school girls. When asked if they'd play MGS2, they said no because they didn't play as an ugly, old guy. From this point on, Hideo Kojima pretty much hated Solid Snake and sought to replace him. So without any real foreshadowing, you go from playing Solid Snake partway to Raiden for a majority of <em>MGS2</em>. This switch was supposed to continue on in future <em>MGS </em>games, but the fans wanted Snake. Fans really hated Raiden, and the fact that the character was very annoying didn't help either.

<a rel="attachment wp-att-13226" href="http://www.psuni.com/no-more-tears-metal-gear-rising-will-be-just-fine-13221/metal-gear-solid-rising-xbox360-e32010-screenshot/"><img class="aligncenter size-large wp-image-13226" src="http://www.psuni.com/wp-content/uploads/metal-gear-solid-rising-xbox360-e32010-screenshot-570x320.jpg" alt="" width="570" height="320" /></a>

<em>MGS4 </em>did a lot to fix Raiden, and earned a lot of respect among fans. He had grown up significantly, and had a lone wolf hero persona to him. They also made him the most powerful character in the history of <em>Metal Gear</em>. The moves that cyborg Raiden would do in the cut scenes of <em>MGS4 </em>are some of the most memorable scenes in it. He did everything from stop a nuclear sub with his body to twirling two Gekkos with his legs. Raiden had become a badass. He was so badass that he presented the only flaw I saw in <em>MGS4</em>: I wanted to play as Raiden but it was not meant to be.

We finally get to satisfy that curiosity in <em>Metal Gear Rising</em>, but right off the bat a lot are upset about this. <em>Rising</em>, loaded with crazy action not unlike what you find in <em>Devil May Cry</em> or <em>Bayonetta</em>, has upset many fans. <em>Metal Gear</em> has always been about stealth, so why the change? I think it's important to remember that Snake isn't starring in this one. Due to the change of characters, a change in game play is necessary. Snake and Raiden are pretty much Batman and Superman now. Snake uses stealth to beat his enemies because he has to, much like Batman. Raiden is now the Superman of the two, so him hiding from and sneaking by enemies makes no sense. After all, this is the same guy who can now shoulder throw a Metal Gear Ray 100 feet into the air and can slice an enemy into a trillion pieces in less then a minute.  It would be silly to have him hiding in boxes from enemies.

As for Raiden becoming too powerful, I don't see too much difference in how he was from <em>MGS4 </em>to the trailer I saw at the VGA's. That's who he is now -- a BMF. Some people may not accept this because they missed that transition. Raiden was a wet blanket in <em>MGS2 </em>and some might be rolling their eyes at Kojima just saying "Well ... now he's an ass kicker!" I can respect those who feel that way. This was a pretty intense change in character, one that we weren't allowed to see. I'm hoping <em>MGR </em>addresses this and gives us that backstory. Depending on how well it comes off, people may finally start jumping on the Raiden bandwagon.

<a rel="attachment wp-att-13227" href="http://www.psuni.com/no-more-tears-metal-gear-rising-will-be-just-fine-13221/before-platinum-games-picked-it-up-metal-gear-rising-was-canceled/"><img class="aligncenter size-large wp-image-13227" src="http://www.psuni.com/wp-content/uploads/Before-Platinum-Games-picked-it-up-Metal-Gear-Rising-was-canceled-570x320.jpg" alt="" width="570" height="320" /></a>

There is one important fact to remember: The game coming out is called <em>Metal Gear Rising</em>, not <em>Metal Gear Solid</em>. Yes, it's in the same universe, but it's won't share the same focus as <em>MGS</em>. Instead of stealth, now we have over-the-top action done by Platinum Games, people who do amazing work in this genre. In fact, I'm really happy for this company as I believe this will finally put them on the map. <em>MGR</em> will be a kick-ass roller coaster, and I cannot wait to ride it.

Now isn't this essentially what we wanted in the first place with Raiden? I didn't want him starring in an <em>MGS </em>game, but <em>MGR </em>is fine by me. And after seeing him in <em>MGS4</em>, I wanted the chance to play as him and get crazy. <em>Metal Gear Rising</em> solves both issues and I cannot wait. The newfound series, while just a little bit over-the-top, could find its place in the Metal Gear universe. I think we're going to be just fine; the series has yet to let to let me down, and if others have some faith I believe <em>Metal Gear Rising</em> will deliver.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/Metal_Gear_Solid__Rising_by_alby13-135x72.jpg" width="130" height="75" /></p>I've said it before and I'll say it again: the <em>Metal Gear</em> franchise is the greatest franchise in video games today. I don't care what it's up against whether, it's <em>Uncharted</em>, <em>Dead Space</em>, <em>Assassin's Creed</em>, or whatever franchise you want. <em>Metal Gear</em>, in my opinion, combines the best of amazing storytelling, unique gameplay, imaginative boss battles, an emotional soundtrack, graphics that push consoles to their limits, and making the argument that video games are art pressed to a disc. Whenever I hear about a new <em>MG </em>game, I'm stoked and proceed to impatiently await its release. I love the series, and it's <em>the </em>reason I decided to try to get into video game journalism.

Needless to say, I'm super excited for <em>Metal Gear Rising</em>, and can't wait to play it. However, there are many people out there that are already condemning it. Some of these people have never been fans of the series, which is extra annoying. Can you seriously be considered worthy of judging a game that you've never played? Along side them, however, we also have fans of the series sounding off on how <em>Rising </em>has "strayed away from its genre," or how "they made Raiden ridiculous." My view? I really don't understand what the problem is, and am still excited for it.

Let's start by going over the main character. Raiden has gone through a lot with fans. His life started because Hideo Kojima wanted the series to appeal to high school girls (seriously). The famous tale goes that Hideo was preparing several invited focus groups to look at <em>MGS2</em>, one of which was a bunch of school girls. When asked if they'd play MGS2, they said no because they didn't play as an ugly, old guy. From this point on, Hideo Kojima pretty much hated Solid Snake and sought to replace him. So without any real foreshadowing, you go from playing Solid Snake partway to Raiden for a majority of <em>MGS2</em>. This switch was supposed to continue on in future <em>MGS </em>games, but the fans wanted Snake. Fans really hated Raiden, and the fact that the character was very annoying didn't help either.

<a rel="attachment wp-att-13226" href="http://www.psuni.com/no-more-tears-metal-gear-rising-will-be-just-fine-13221/metal-gear-solid-rising-xbox360-e32010-screenshot/"><img class="aligncenter size-large wp-image-13226" src="http://www.psuni.com/wp-content/uploads/metal-gear-solid-rising-xbox360-e32010-screenshot-570x320.jpg" alt="" width="570" height="320" /></a>

<em>MGS4 </em>did a lot to fix Raiden, and earned a lot of respect among fans. He had grown up significantly, and had a lone wolf hero persona to him. They also made him the most powerful character in the history of <em>Metal Gear</em>. The moves that cyborg Raiden would do in the cut scenes of <em>MGS4 </em>are some of the most memorable scenes in it. He did everything from stop a nuclear sub with his body to twirling two Gekkos with his legs. Raiden had become a badass. He was so badass that he presented the only flaw I saw in <em>MGS4</em>: I wanted to play as Raiden but it was not meant to be.

We finally get to satisfy that curiosity in <em>Metal Gear Rising</em>, but right off the bat a lot are upset about this. <em>Rising</em>, loaded with crazy action not unlike what you find in <em>Devil May Cry</em> or <em>Bayonetta</em>, has upset many fans. <em>Metal Gear</em> has always been about stealth, so why the change? I think it's important to remember that Snake isn't starring in this one. Due to the change of characters, a change in game play is necessary. Snake and Raiden are pretty much Batman and Superman now. Snake uses stealth to beat his enemies because he has to, much like Batman. Raiden is now the Superman of the two, so him hiding from and sneaking by enemies makes no sense. After all, this is the same guy who can now shoulder throw a Metal Gear Ray 100 feet into the air and can slice an enemy into a trillion pieces in less then a minute.  It would be silly to have him hiding in boxes from enemies.

As for Raiden becoming too powerful, I don't see too much difference in how he was from <em>MGS4 </em>to the trailer I saw at the VGA's. That's who he is now -- a BMF. Some people may not accept this because they missed that transition. Raiden was a wet blanket in <em>MGS2 </em>and some might be rolling their eyes at Kojima just saying "Well ... now he's an ass kicker!" I can respect those who feel that way. This was a pretty intense change in character, one that we weren't allowed to see. I'm hoping <em>MGR </em>addresses this and gives us that backstory. Depending on how well it comes off, people may finally start jumping on the Raiden bandwagon.

<a rel="attachment wp-att-13227" href="http://www.psuni.com/no-more-tears-metal-gear-rising-will-be-just-fine-13221/before-platinum-games-picked-it-up-metal-gear-rising-was-canceled/"><img class="aligncenter size-large wp-image-13227" src="http://www.psuni.com/wp-content/uploads/Before-Platinum-Games-picked-it-up-Metal-Gear-Rising-was-canceled-570x320.jpg" alt="" width="570" height="320" /></a>

There is one important fact to remember: The game coming out is called <em>Metal Gear Rising</em>, not <em>Metal Gear Solid</em>. Yes, it's in the same universe, but it's won't share the same focus as <em>MGS</em>. Instead of stealth, now we have over-the-top action done by Platinum Games, people who do amazing work in this genre. In fact, I'm really happy for this company as I believe this will finally put them on the map. <em>MGR</em> will be a kick-ass roller coaster, and I cannot wait to ride it.

Now isn't this essentially what we wanted in the first place with Raiden? I didn't want him starring in an <em>MGS </em>game, but <em>MGR </em>is fine by me. And after seeing him in <em>MGS4</em>, I wanted the chance to play as him and get crazy. <em>Metal Gear Rising</em> solves both issues and I cannot wait. The newfound series, while just a little bit over-the-top, could find its place in the Metal Gear universe. I think we're going to be just fine; the series has yet to let to let me down, and if others have some faith I believe <em>Metal Gear Rising</em> will deliver.]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Kojima to front OPM UK Christmas ’11 issue, will discuss Metal Gear Solid 5</title>
		<link>http://www.psuni.com/kojima-to-front-opm-uk-christmas-11-issue-will-discuss-metal-gear-solid-5-12458/</link>
		<comments>http://www.psuni.com/kojima-to-front-opm-uk-christmas-11-issue-will-discuss-metal-gear-solid-5-12458/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 15:44:33 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[kojima productions]]></category>
		<category><![CDATA[Metal Gear Solid 5]]></category>
		<category><![CDATA[MGS5]]></category>
		<category><![CDATA[OPM]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=12458</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/KOJIMA_OPM-116x75.jpg" width="130" height="75" /></p>Metal Gear Solid creator Hideo Kojima will next month <a href="http://www.officialplaystationmagazine.co.uk/2011/11/16/historic-issue-65-cover-features-hideo-kojima/" target="_blank">become the first developer</a> to front an issue of Official PlayStation Magazine UK.

The video game legend will feature in the publication’s Christmas 2011 issue, discussing a number of things – one being Metal Gear Solid 5.

No details on the game have been revealed just yet, but it seems Kojima is ready to give off something when the magazine releases on November 29. Whatever it involves, it’s unlikely that we’ll be seeing it on store shelves for a while, with the long-awaited Metal Gear Solid: Rising – set for re-unveiling at next month’s Spike Video Game Awards – still expected to release before.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/KOJIMA_OPM-116x75.jpg" width="130" height="75" /></p>Metal Gear Solid creator Hideo Kojima will next month <a href="http://www.officialplaystationmagazine.co.uk/2011/11/16/historic-issue-65-cover-features-hideo-kojima/" target="_blank">become the first developer</a> to front an issue of Official PlayStation Magazine UK.

The video game legend will feature in the publication’s Christmas 2011 issue, discussing a number of things – one being Metal Gear Solid 5.

No details on the game have been revealed just yet, but it seems Kojima is ready to give off something when the magazine releases on November 29. Whatever it involves, it’s unlikely that we’ll be seeing it on store shelves for a while, with the long-awaited Metal Gear Solid: Rising – set for re-unveiling at next month’s Spike Video Game Awards – still expected to release before.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metal Gear Solid HD Collection getting a limited edition</title>
		<link>http://www.psuni.com/metal-gear-solid-hd-collection-getting-a-limited-edition-11270/</link>
		<comments>http://www.psuni.com/metal-gear-solid-hd-collection-getting-a-limited-edition-11270/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 19:03:43 +0000</pubDate>
		<dc:creator>Joe Garcia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HD Collection]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[kojima productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[limited edition]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[mgs]]></category>

		<guid isPermaLink="false">http://www.psuni.com/?p=11270</guid>
		<description><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/mgsps3-thumb.jpg" width="130" height="75" /></p>It was only a matter of time before the practice of releasing limited editions made its way over to HD remakes and collections of older games, but if any franchise could pull it off it's <em>Metal Gear Solid</em>.

Today, Konami pulled back the curtain on the limited edition for <em>Metal Gear Solid HD Collection</em>, which includes a copy of the game, some spruced-up packaging, and a 248-page art book. It's modest as far as limited editions go, but definitely a must-have for the hardcore <em>MGS</em> fan.

<a rel="attachment wp-att-11271" href="http://www.psuni.com/metal-gear-solid-hd-collection-getting-a-limited-edition-11270/mgsps3-620x/"><img class="aligncenter size-large wp-image-11271" title="mgsps3" src="http://www.psuni.com/wp-content/uploads/mgsps3-620x-570x312.jpg" alt="" width="570" height="312" /></a>

The collection is set to release on November 8th.

<strong>Source</strong>: <a href="http://www.destructoid.com/metal-gear-solid-hd-collection-getting-limited-edition--212691.phtml">Destructoid</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.psuni.com/wp-content/uploads/mgsps3-thumb.jpg" width="130" height="75" /></p>It was only a matter of time before the practice of releasing limited editions made its way over to HD remakes and collections of older games, but if any franchise could pull it off it's <em>Metal Gear Solid</em>.

Today, Konami pulled back the curtain on the limited edition for <em>Metal Gear Solid HD Collection</em>, which includes a copy of the game, some spruced-up packaging, and a 248-page art book. It's modest as far as limited editions go, but definitely a must-have for the hardcore <em>MGS</em> fan.

<a rel="attachment wp-att-11271" href="http://www.psuni.com/metal-gear-solid-hd-collection-getting-a-limited-edition-11270/mgsps3-620x/"><img class="aligncenter size-large wp-image-11271" title="mgsps3" src="http://www.psuni.com/wp-content/uploads/mgsps3-620x-570x312.jpg" alt="" width="570" height="312" /></a>

The collection is set to release on November 8th.

<strong>Source</strong>: <a href="http://www.destructoid.com/metal-gear-solid-hd-collection-getting-limited-edition--212691.phtml">Destructoid</a>]]></content:encoded>
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		<title>MGS4 becomes best selling PS3 exclusive at over 5 million</title>
		<link>http://www.psuni.com/mgs4-becomes-best-selling-ps3-exclusive-at-over-5-million-2394/</link>
		<comments>http://www.psuni.com/mgs4-becomes-best-selling-ps3-exclusive-at-over-5-million-2394/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 22:35:40 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[5 million]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[guns of the patriots]]></category>
		<category><![CDATA[kojima productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear solid 4]]></category>
		<category><![CDATA[MGS4]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.playstationuniversity.com/?p=2394</guid>
		<description><![CDATA[<p><img src="http://www.playstationuniversity.com/wp-content/uploads/2010/02/1098110-big_boss_salute_super.jpg" width="130" height="75" /></p>The highest selling PlayStation 3 exclusive used to be Gran Turismo 5 Prologue...yes, Prologue. With sales last reported at 4.65 million, you now know the importance of Gran Turismo 5's full release to Sony and the PS3.

Now Kojima Production's Metal Gear Solid 4: Guns of the Patriots has over taken Polyphony Digital's preview output, with<a href="http://www.konami.co.jp/en/ir/ir-data/meeting/2010/0204.pdf?ref=ir-e_top" target="_blank"> Konami reporting</a> a further 0.65 million sales in 2009 (April-December) to the game's 2008 4.50 million sales. That puts Solid Snake's final story at 5.15 million sold worldwide.

This sales feat also means that the PS3 exclusive has sold more than the PS2's Metal Gear Solid 3: Subsistance (before re-releases) which stands around 4 million. The game still sits behind the original Meta Gear Solid's 6 million and Metal Gear Solid 2's approximate 7 million.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.playstationuniversity.com/wp-content/uploads/2010/02/1098110-big_boss_salute_super.jpg" width="130" height="75" /></p>The highest selling PlayStation 3 exclusive used to be Gran Turismo 5 Prologue...yes, Prologue. With sales last reported at 4.65 million, you now know the importance of Gran Turismo 5's full release to Sony and the PS3.

Now Kojima Production's Metal Gear Solid 4: Guns of the Patriots has over taken Polyphony Digital's preview output, with<a href="http://www.konami.co.jp/en/ir/ir-data/meeting/2010/0204.pdf?ref=ir-e_top" target="_blank"> Konami reporting</a> a further 0.65 million sales in 2009 (April-December) to the game's 2008 4.50 million sales. That puts Solid Snake's final story at 5.15 million sold worldwide.

This sales feat also means that the PS3 exclusive has sold more than the PS2's Metal Gear Solid 3: Subsistance (before re-releases) which stands around 4 million. The game still sits behind the original Meta Gear Solid's 6 million and Metal Gear Solid 2's approximate 7 million.]]></content:encoded>
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