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Valve “would be nothing” without id

by TRF
2 Comments | posted
valvelogo

It’s well-known that Valve licensed id Software’s Quake engine and used the technology to build the original Half-Life. It is also well-known that this modified Quake engine, GoldSrc, was soon followed by the Source engine. However, Gabe Newell recently revealed on SteamCast Episode 48 that id Software helped them beyond licensing the Quake engine to them.

“One thing that everyone should remember is that Valve got its start through the support and community mindedness of id. So if it hadn’t been for John Carmack, Jay Wilber, Michael Abrash supporting us and encouraging us in what we did, Valve wouldn’t have gotten its start.

For me, it was definitely, like I said previously, getting the sort of encouragement of people that were already in the industry. When someone like John Carmack says, ‘Yeah, I’m actually really interested to see what you guys do with the Quake engine,’ you know, that gets your attention.

When Michael Abrash says, ‘Yeah, I know you Gabe, we worked together, and you have skills that will be valuable in this space’, you can come into this not thinking you aren’t bringing anything to the table. You actually have stuff that you’ve learned and can do that will be valuable in game development.

Those are the things that made it easy to jump off a cliff and start a video game company when people who you respect very highly, who have in fact been very successful in this space, encourage you to give it a go; that makes it pretty easy.”

Valve is now looking forward to taking the support id provided them and passing it forward to newer developers.

“Our expectation is, and certainly our hope is, when we work to provide people with the same level of enthusiastic support that we received, that we’ll benefit years down the road by getting to play your games or to be entertained by your websites or content.

We really are all in this together, and the more effective we are as a community in gathering and supporting talented and smart people to build the kinds of entertainment we love the better of we’re all going to be. So we really mean that, and view our activities in this area as being of long-term benefit to all of us.”

Currently, Valve is working on Portal 2, set to release in mid-April for the PC, Xbox 360, and Playstation 3. id is working on Rage which will release in mid-September for PC, Mac, Xbox 360, Playstation 3, and iOS.

Posted in News |

Comments (2)

  • Hitokiri

    portal2… who the fk cares?

    • Tim G

      Uh, a hell of a lot of people.

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