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Yoshida: Move caters to casual and hardcore

9 Comments | posted

SCE Worldwide Studios boss Shuhei Yoshida has told EDGE that the platform holder will direct PlayStation Move towards both casual and hardcore gamers. When questioned about Move’s targeted audience, Yoshida explained that they’re developing 50/50 for both the casual and mainstream gamer. He also revealed that Sony has more than 20 teams working on Move.

“The precision of the Move system allows game designers to create games as simulations and games with much more depth than other motion-based game experiences. We are sure that hardcore gamers will appreciate and enjoy the challenge, with a much finer control over how they interact with the game and achieve greater success in those games.

“It was very interesting to hear comments by a certain journalist who tried Sports Champions’ table tennis, who clearly enjoyed playing the game but complained about the lack of perceived one-to-one control at certain times,” he added. “During the GDC event we were showing the game’s entry-level mode, which includes a lot of assists to ensure that everyone who plays the game for the first time can enjoy it. However, we plan to have in the final game a more simulation-based mode, which will allow expert users to really try out their skills. That promises to be a hardcore experience.”

From reading this, it sounds like not only will casual gamers be able to enjoy Move titles, but the difficulty level of even casual-based games will provide a challenge to mainstream gamers that may have expected the games to be too easy. This is one of the largest concerns I had after playing extensively with the Nintendo Wii’s basic Wii Sports offering. While the title was an absolute blast, it started to become far too easy to earn strike after strike in bowling, or deliver great swings in the Golf game as well.

If Sony and its supporting developers can find a way to make these titles challenging to both experienced and casual gamers alike, Move could definitely provide them with a solid alternative to the standard form of gaming that they already use their console for.

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Comments (9)

  • TRF

    My ass they’re designing it 50/50.

  • VofEscaflowne

    Nintendo basically said the same thing… this is probably until they realized that developing these casual games costs next to nothing compared to games for the “core” crowd and put most of their work towards creating the next big thing with the casuals. I’m still not convinced I need a Move, not with the software shown, so it’ll be interesting to see what else they have planned at E3.

    And damn they take a lot of jabs at Nintendo :p

  • Chatham

    After demoing the Move Hands-On at the Seattle show last Thursday… I really hope this is true. However, the 50/50 statement seems very true after seeing games like Motion Fight in action… Not family-friendly.

  • scottspeed

    The controller is looking really good and the aids will help bring casual gamers into it. Myself would prefer it unadided but this is going to be a fun experience

  • taus90

    I think Move could be good. Its not about who does motion controls first, its about who does motion controls best, and as a development platform thats taken a lot more seriously by 3rd parties, i think Move could easily trump (in terms of critical acclaim, at least) the Wii.

  • Required: Name

    Sony I know you want to attract the casual crowd ( can’t call them gamers), but please don’t forget about us, the ones who made Playstation a household name. Just be like Nintendo( in terms of demographics and target audience) , that’s all I’m asking for.

  • Moocows111111

    Move is designed for the casual crowd, They just threw in Hardcore Gamers to get sales. Motion Controllers aren’t that great, if I wanted to fling something around i’d go exercise or spar with some of my friends, go fencing. If I want to play minigames I’d go on the Wii simple as that.

  • Dr. Moogle

    theyd better cater to both! lets just hope he’s not pulling our leg…..

    then again, shouldnt Socom 4 influence other devs to make hardcore Move games?

  • VofEscaflowne

    @Dr. Moogle

    Well we have Red Steel 2 on the Wii, a perfect example of how the WiiMotion+ should be used but as it is now, there’s hardly any game that supports it. I guess you can also look into the fact that Nintendo barely gets any serious hardcore support to begin with but if this is any sign of what’ll happen to the Move, then it won’t get any serious support outside of a few select games that were designed for it at or near launch.

    It’s just a much bigger risk for developers to design a game around an accessory that not everyone will have and a lot of people have been expressing their opinions on how expensive it is as well. Why design a game around a peripheral that will limit their sales so much more than if they were to design it around the traditional controller? Considering how expensive all these games are, they are probably not willing to take the risk except create short mini game experiences and hope they strike gold…

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